Sunday, March 31, 2013

Disney putting down the pens and picking up the software.


 

Disney turns away from hand-drawn animation
 
What a saddening article.
 
Let me start off by saying I don't dislike 3D animated features.  They're good, often quirky, usually funny. But I think they have a personality that is very different to a 2D hand-drawn film.
I was born in the mid-80s so I grew up smack-bang in the middle of the Disney Renaissance - just when Disney was having a resurgence of popular animated movies and enjoying time at the top.
I remember my uncle giving me a copy of The Little Mermaid on VHS – still have that too, despite my lack of VHS player. I remember seeing The Lion King and Aladdin at the movies. I re-watched Pocahontas just today and realised, hey – I knew at least two of those songs word for word and I didn’t even have a copy of Pocahontas as a kid. The same phenomenon occurred when I re-watched The Hunchback of Notre Dame. Epic soundtrack to that one.
So, what was it about these 2D hand-drawn animated movies that I love so much? Why do I prefer them over the 3D films?

For a while, I thought I may be recapturing a sense of my childhood when I watched Disney, especially the ones I grew up with. But, hell, it’s not just me. The Lion King is the highest grossing hand-drawn animated movie ever.
It can’t be the storylines. The films under the banner of “Disney Renaissance” don’t exactly follow the same formula.

Hercules, for instance, is a comedy. It’s filled with comedic antagonists, an oddly unfitting motown score and chock full of pop culture references.
Nice.
 
Pocahontas is a serious story about race clashes and the telling of the fictional love between historic figures John Smith and Pocahontas. It's also one of the only (the only?) Disney movies where the love interests don't end up together at the end. Though I'm not in love with the art in this one, it's a bit flat unless there's neon leaves whisking about.
Mulan is a study on gender equality from a Chinese poem, with the best love story in a Disney movie to date - I mean, she's a "dude" when their love story blossoms.
He's up for it.
(p.s. love how wiki categorises this one: "Mulan is a 1998 American animated comedy-drama martial arts musical film")
 
It's a combination of story, art and soundtrack that made the Disney Renaissance what it was. But that old Disney magic shines brightest through the physical efforts of it's animators. And as much as I like 3D animated movies, I am yet to see them match the feeling evoked by the Disney Renaissance. I'm yet to be convinced it CAN be replicated. 
Iconic.
Tangled was Disney's fiftieth animated movie and marked a turning point for the company. I think that turning point was that it was using half 2D half 3D animation and beat Princess and the Frog twofold in box office ticket sales.
And I know that the crinkle of hundreds of millions of dollars is hard to argue against, but I am. There is a place for this, there’s an undeniable charm of 2D hand-drawn Disney.
Hopefully, that charm lies in the future as well, not just the past.
 
 
 

Tuesday, November 20, 2012

Wonder Woman: BLOOD (the new 52)

 
Wonder Woman.
Everyone knows Wonder Woman. She’s an icon as recognisable as Batman or Superman. And she’s been around for a while.
I’m not going to pretend I know a lot about Wonder Woman - I don’t. Her history is varied. I do now at one point she owned a mod boutique and was also made from clay. I know she had an invisible plane - which is always fun to imagine. And I know she has been an enduring symbol of feminism when she was released. In fact, I think that was the point of Wonder Woman. She did everything the superhero men did – but she did it while being in possession of a vagina.
 
 
I know she has been relaunched a few times, the most recent of which was the new 52 - which is what I’ve just got as a present from one of my friends.
And it’s good! Blood is a collection of the first six issues, and so far I like what i'm seeing.
You probably already know the basics about the relaunch - that she’s now being written as the bastard daughter of Zeus - and no longer birthed from a wish on clay. This is now just a cover story that Hippolyta used to protect her daughter from god-driven machinations.
Wonder Woman is a bit younger, a bit less all knowing, a bit more impulsive. She’s fierce, and can be a bit scary. She’s still well known – but her plans don’t always work – which is great!
There's a strong emphasis on mythology - and that's what really sucked me in. I love the greek gods, and these interpretations of them are fresh and interesting.
The story starts in media res, with an introduction of the antagonist (well, one of them) and then following a young girl - Zola - who suddenly finds out she is pregnant with another of Zeus’ bastards.
That god gets around.
 
The main conflict in the story is really about the gods’ affairs. Zeus disappears, leaving his brothers Poseidon and Hades trying to take his throne. Zeus’ unloved wife – Hera - spends the first six issues rampaging around in a peacock feather cloak, taking revenge on all Zeus bastards - including Zola. Hermes entangles Wonder Woman by asking her to take care of Zola - then she is further entwined by the revelation that Zeus is her father. Wonder Woman spends the first six issues trying to sort out the whole “who should be sitting on the god throne” thing - and also dealing with her mother’s lie, and the fact she suddenly has a family of gods and demigods. And is a demigod herself.
That’s a big change. Though events in the book, Wonder Woman must align herself with her “new” family - the gods, instead of the Amazons. I know she’s left the Amazons in other timelines - but still that changes her character in a big way. I can no longer think of her as an Amazon – and a major event in the book removes that option – I now think of her as Zeus daughter. Hercules’ half sister...
Weird. But weird doesn’t equal bad.
Another big change in character is the addition of male heritage to Wonder Woman - and Hippolyta - who had become a perfect feminist icon.
on the cover of Ms.
 
I’ve been reading a few forums where internet peeps are questioning this – implying that adding the father, in fact giving her any male relations, reduces the impact she has as the perfect Amazonian.
Let’s just think about that. It's a little misguided.
Wonder Woman didn’t become a feminist icon because she was made of clay and a wish – she became a feminist icon because she believed in good over evil – she fought for good, over evil – and was a woman.  
It shouldnt matter that she is somehow "tainted" by the seed of a man. Being an amazon or a demigod doesn't have to affect her core character. Because being a pure amazon isn't what made her act the way she acts.
She should be the same basic character with a few tweaks.
 
 
Give her a chance in this new relaunch, let her prove herself to be what you expect. If she falls short - she does. I mean it's not like she hasn't had a few stumbles over the years ...
...but she remains a strong character. This new series is exciting because not only is Wonder Woman in the middle of an interesting story, she’s a strong character, who just happens to be a woman.
I love that.
TAKE MY MONEY, DC. I WANT THE NEXT ONE.

Friday, November 9, 2012

Borderlands stays out of the kitchen!


'Sup.


So, in relation to my last post... Borderlands 2 is one of the games that realises apparently half the gaming population is female. And what follows is a rambling review of gender-specific part of the game.

Unlike the first game, which I remember being pretty heavy on the sausage (and light on the story) this game has surparssed expectations and made a shooter that includes women. And I don't mean a token chick - an effort to reach a demographic - women are integrated into the fabulous world of Pandora. The roles for women aren't - for the most part - female specific, a lot of the roles seem genderless, and only include women because, well, half of us ARE female.

The producers of the game haven't targeted girl-gamers, it doesnt come off that way at least, they've just made a fully realized world. The whole production of the game seems pretty female-friendly... okay, apart from that casual misstep where one of the producers nicknamed one of the "hey you suck? well pick this" skill the girlfriend tree and got raked over the coals...

http://www.eurogamer.net/articles/2012-08-13-borderlands-2-gearbox-reveals-the-mechromancers-girlfriend-mode

 
Just to clarify, I suck at critical hits. But that's because I didnt grow up with first person shooters - I grew up with Bloodrayne.

...the whole Borderlands 2 experience is welcoming for a woman. I'm not going to go into the "TITS OR GTFO" experiences some people have on the servers, I haven't played online so I don't know what the community is like - but the game itself is done the way it should be.

Ellie - likes: cuddling, murder

It's little things - walking up to a NPC in town and hearing a female voice (alot of the random characters in the towns are androgynous looking), getting many questlines of female characters. You spend time with the vault hunters from the first game - and the character that's around the longest is Lilith. Surprising.

I have to note that the humanoid grunt-enemies you fight in the game are all male - you wont find any real female presence there apart from the occasional Queen Sandworm .

I can't assume it was to save costs when there are so many enemy types. I'm not sure what drove that choice when female presence and image was so easily achieved elsewhere in the game. Perhaps market studies show that people are just happier shooting virtual men? *shrug* for a different blog perhaps...

Before launch, there were four main characters, and it was the usual spread of three male/one female - but then they added Gaige, who I believe is a thirteen yr old robot-constructor. I was pleasantly surprised! Three to two isn't bad - especially when we're talking about a shooter, a usually male dominated genre.

But on TOP of the even character genders, they also show a full spectrum of female archtypes. From Tiny Tina - a tween explosives expert, to Moxxie - the oversexualised one,


Moxxie's favourite weapon - Miss Moxxie's Good Touch is a gun that vibrates your controller when you equip it.... Hmmm....

to Angel - the helpless madonna, to Gaige - the cute one, to Ellie - the one defying body image, to Captain Scarlett - the one that will definitely stab you in the back.

I friggen love the jovial, upper crust, hook-handed Scarlett.

These women aren't the usual bikini clad, big chested dolls that usually populate video games (despite what an internet search on the females in the game could lead you to believe, I swear there are a lot of great artists out there that want to do nothing but draw Maya performing favours on the rest of the main characters) - not every female character is a sexpot like Moxxie. And that's important to have - it's good that females aren't just represented by "sexy". There are more character options out there - and Gearbox understood that.

Wearing a blood-stained mask of a Psycho on her head...

I couldn't be happier seeing so many females populating Pandora. And the ability to play two different female characters - with female voices - it's just great. I'm invested in this game, and it is an amazing game besides all this, because I feel welcome to it.
 

Hopefully the big damn success of Borderlands 2 will encourage other production houses to look closely at what Gearbox Software does. Not only has it made an engaging game here, it’s made an involving game for all those gamers out there - not just half.






Friday, August 10, 2012

Girl gamers? Not such a minority anymore...

So I got the EB World email, along with 1 million other gamers. And I was surprised to see 42% of those gamers ... were female!


Say what?

I know. For a moment, I thought someone may have made a typo as well. But I'm going to go with it. In fact, the surprise was a happy one. All I ever hear about in regards to girl gamers is the gender disparity in the community - mostly represented by the question: "Wait - you play games? You?"

Yes I do. And apparently so do a lot of other women.

This what it must've been for all the gamers in 1986, victoriously finishing Metroid after hours only to find... *GASP* Samus Aran is a girl!

You crafty bitch! I couldn't see your swimsuit under all that power armor!


That might not seem like a big surprise but in 1986 - it was! Whahhh? A girl?
The creator actually put this reveal in to surprise the player - which to be surprising has to be unexpected. And it was, despite coming out early in the line up, Samus was surrounded by Contra, Super Mario Bros, a ton of male sprites in assorted sport games, Castlevania etc etc And Samus caused a stir. She even has a trope named after her...

http://tvtropes.org/pmwiki/pmwiki.php/Main/SamusIsAGirl

Despite being created for shock value, Samus also created a female presence in games. While many people perceived her as hardly making any strides forward for female kind because under the power armor she could be anything - male, female, alien - that's not really the point. She just is a woman. The story isn't any different, she kicks butt like any other character would. She definitely isn't helpless. And she's a chick.

Why did I even mention Samus? Because she represents! I'm a woman and I don't mind playing male characters but that doesn't mean I *only* want to play male characters.
Portal's Chell is a modern version of Samus. She's a woman for the reason that... she is. There is no reason. It's not a big thing. She just has girl-parts instead of boy-parts. There should be more of this.




And I agree, we are getting much more! RPG games would have a female character choice as a standard now.
FPS usually have at least a 1 in 4 chance of a woman. Borderlands is the one I've been playing recently. Left 4 Dead is another.



But I want more. I want a female protag in a Bioshock type game. I want a Wonder Woman game as awesome as Batman: Arkham City!

Games are still mostly representing males, it's true. A quick view at Playstation's Coming Soon List confirmed my suspicions (along with a very high number of sequels?) I think all the titles in the next few months have male looking characters on the covers.

But hey, if 42% of gamers are apparently females... then we have a weighty presence. We BUY almost half your products. Want to sell more games to 42% of your market? I have a few ideas how...



Sunday, August 5, 2012

Angel: Blood and Trenches by John Byrne

Set in WWI!



I picked this one up because of the artwork actually. Not just the cover (above), but the artwork is a bit different than what I usually see, and very cool. John Byrne is the writer and artist for this one, and the graphics are actually pencilly looking. There's no real ink work. No clean lines. No real colour for most of it! The pictures look like sketches.

I think that's awesome!



The only colour that appears that departs from graphite - is the colour red. I'd say it was Sin City-esque but Sin City is so clean and sleek - this isn't. This is rough. And it works.



The artwork is great - what about the story?

Basically, Angel is in New York, reading some news articles about the war, and (without spoiling you too much) he sees "something" that he believes might require his attention on the front line. *ahem* vampires.

That's not really a spoiler, it was a pretty high chance the antagonists in the story would be vampiric. Or demonic.

Anyway, Angel gets himself on a boat and starts investigating while working as an ambulance driver.

Sound interesting? It is! Actually this is only a few pages but that just sounds enthralling to me. I want to know MORE. I wanted to see more of his interactions with the other people. I wanted more build-up. I want MORE backstory, more character tension, more every-day situations and how hard they are for him at that time. But what I got was still great. I just wanted more...

Angel as an ambo in WWI.


This story is more of a character study about Angel, dealing with his nature. This is a lot closer to his Angelus days than we usually saw in the series. Which is great. I like exploring Angel's past. I always wished there was more of it in the show - and a graphic novel form is the perfect media.

Byrne writes Angel very well. He's very reserved in this era - and has a lot less control over himself and his actions than the Angel we're used to. He's still trying to come to terms with himself. He's not there yet.




The story is pretty simple, though told in a not-quite-linear fashion which stops it from going dry too quickly. I liked Angel's headspace in this one - he flees a lot, he's not strong, and he's not quite in control. It's a great look at a character I love.

I recommend it.

Sunday, July 22, 2012

Why it’s important to have more “Brave” roles for women in movies




Brave is an important movie, perhaps more important than it thought it might be. Media attention aside for the moment. Revenue and profit aside too, for the moment.

Brave is a movie about women.

I’ve had people ask me why that point is important. It’s important because women honestly don’t feature in most movies. Actually, they don’t feature in most media.

That statement might send some people into scoffing disbelief, but pay close attention to it. I said feature. Women might exist in every movie or television show you’ve seen recently – but do they feature? Is there more than one woman in that movie? Do they progress the plot? And Bechdel’s infamous question: do they talk about anything other than a man?

For interest, I had a look at the top 50 most popular 2012 movies in IMDB: http://www.imdb.com/search/title?year=2012,2012&title_type=feature&sort=moviemeter,asc

As of writing this blog, 6 of those 50 had female leads – and one of those was Twilight. Another 3 titles had split 50/50 male and female leads.

Considering women are half the population, those aren’t great odds.

This is important, and no, it’s not just because I’m menstruating.

Movies themselves are a microcosm of our current culture. Women being underrepresented in movies says something about our culture at large. While egalitarianism is no longer at the forefront of our minds – ‘cause women can work and buy their own tampons and shit – this phenomenon still shows our current culture clearly. This underuse shows that men – and their stories – are more important to our society.



Brave is Pixar’s thirteenth movie, and their first female protagonist. Why? It’s a money thing. There’s a secretive agreement we’ve all come to, in the boardrooms of the people who greenlight movies and in the isles of Target when you’re buying a movie to watch: men will watch movies about men, and women will watch movies about women AND men.

The movie houses get nervous about releasing things with female leads because they honestly think it can’t sustain a male audience and thus will lose out on 50% of the supposed earnings.

Which is why Brave is so important. Because Brave is a great movie, it’s an actioned packed, emotional movie about breaking social norms. About breaking free and taking charge of your own destiny.

And it’s driven by women. Strong women, who can lead and have their own stuff to deal with, and their own female-female relationships to nurture. And just like little girls could love Woody and Buzz – little boys could love Merida.

And no, I’m not saying you should never have a movie aimed at women, or a movie aimed at men. I’m just saying, that by the law of averages, we should be about 50/50 and we’re not – we’re nowhere near.
It's an anthropomorphic sausage party up in here

This issue is especially important in children’s movies, because children need role models. Most female roles in children’s movies are either princess (a ‘girls’ movie), a secondary character or some sort of token femme-ification of a male character.

How did that woman get in here?

Children are like little sponges, and if all little girls can take away from movies to look up to is a token female they’re going to learn their place in our society very well and very quickly. They’re going to learn that women aren’t equal. They’re going to learn that a story about a women is merely a secondary plot. They’re going to learn that a woman is just not as important as a man is.

It’s important for women to be represented in movies, and television and books. And our society can change its current standpoint. If it's Brave enough.


Friday, July 6, 2012

Review: Angel & Faith: Live Through This Volume 1 by Christos Gage


warning: yeah I'm probably going to nerd out on this one.


Angel & Faith #1-5, plus the Harmony one-shot.



I've always been a bit skeptical of Angel - at least in comic book form. Dark Horse published a few series while Angel the Series was still on air.

I likened these comics to the many AtS books that were released as a media tie-in - you know, where the writers were still writing about Doyle while the show was in series 2 and Doyle was long dead. Never minded this. While the books weren't canon, they were interesting stories about characters I loved and I collected them greedily. Only a few ever really captured the essence of the show though, honestly - at best, they were really really good fan fiction.

The comics from that era were the same, though I wasn't as interested in collecting those. More often they missed the target, either in storytelling, or in art direction.

Then, as AtS began to reach the end of it's televised life, IDW Publishing picked up the rights for Angel, and released some one-shots leading up to and after the final season. These were considered non-canonical, BUT IDW were in charge of Angel: After the Fall which IS considered the canonical season six.

Now, I tried to read this season six. And I hated it. I found it confusing, and infuriating. The characters, to me, just didnt ring true, and I pretty much rage-quit the whole thing and vowed not pick it up again.

I think the comics in general - from what i've read! -  seem to push the character building into the background, bringing the plot in as all important. This is not for me - though I appreciate some people would enjoy that.

Now Joss backs the season six, validating it for being able to do things that a television budget would never allow. I think this is one of the things Ive always had issue with in media-tie ins. I'm USED to those constraints. I know that's a funny thing to say, but the universe has been layed out in the show. It's been constructed keeping visual budgets in mind. So to break those and bring in grand-scale ideas is often jarring.

Not saying that's a good or a bad thing - but for instance, one of the one-shots from IDW Publishing (Auld Lang Syne) have Angel and Spike spending time in a hell dimension that, while interesting and quite awesomely designed with skulls and demon dominatrixes, is not something you'd see on the show. So it feels out of left field.

Uh... not used to this.


I was never really that interested in Buffy so never really followed her television series after s3, let alone the comics. I know there was something about Dawn being a centaur and Twilight - the big bad of the season - turned out to be a (possessed?) Angel. Which I only heard about because it caused a bit of a stir amongst the combined Buffy/Angel fanbase asit knocked Angel's season six out of whack.

Well, Angel & Faith picks up after that development.

Dark Horse is taking back the reins to the franchise, and have released this comic as a spin off to Buffy's canonical season nine.

We start off in London, and for those of us that missed the Buffy season eight (i.e. me) we get  surprisingly swift and skilled exposition of that arc, and how it relates to the story and our two titular characters.

Basically, the world is without magic, there are still slayers, and Angel is dealing with the fact he killed Giles while possessed by Twilight. Faith is pretty much looking after a catatonic Angel after the Twilight episode.

The plotline from that is refreshingly simple: Angel wants to use the macguffin to bring Giles back.

That's it.

Faith, the perfect sarcastic foil for the straight of Angel's character.


What the writers realised, is that these characters are pretty interesting. The plot isn't what you read this particular comic for. It's a character study.

From Angel's side, you see him trying to adapt to life after another set of bad decisions that led to blood on his hands. You see him adopt Giles' mannerisms as he tries to find a way to undo one of the worst things he's done - in a creepy bit that I believe shows just how close he is to cracking.

Faith is Faith. In the series, she evolved from an unwanted rebel, to a caretaker. She's in a caretaker role in this story too. Not only is she looking after Angel, she's looking out for a group of slayers who seem to keep getting themselves in trouble. She's looking out for Angel because he looked out for her.

Faith in the grown-up role.

Though Faith continually, and silently, questions Angel's motivations and the morality of bringing Giles back from the dead - she plays along with it, knowing that Angel is close to the edge and his revival of Giles is what's keeping him going.



On a more superficial note, I've scanned so many sections because the art in this is amazing. This is the best I've ever seen the characters look in drawn-form. Especially Faith - which is great because this, at the moment, is more her story and a lot of it relies on her expressions in any given scene. Beyond the text, you can see what Faith's thinking, which is something that is missing with lesser artists.

It's really worth a read. I always thought Angel always related so well to Faith and that the relationship wasn't properly explored in the show. Also the combination of Faith's sarcasm and sexuality with Angel's repression and depression always worked so well.

This one more than makes up for for the lack of it in the television show. I was quietly hoping I would like this comic because of the two characters... and it exceeded expectations.


More please.


You can get it from Amazon:
http://www.amazon.com/Angel-Faith-Volume-Live-Through/dp/1595828877/ref=pd_sxp_f_pt